List of all members.
Public Member Functions |
void | SetLoader (LWFDataLoader lwfDataLoader=null, TextureLoader textureLoader=null, TextureUnloader textureUnloader=null) |
bool | IsLWFDataLoaded (string filename) |
Data | LoadLWFData (string filename, LWFDataLoader lwfDataLoader=null) |
void | UnloadLWFData (string filename) |
Material | LoadTexture (string lwfName, string filename, int format, TextureLoader textureLoader=null, TextureUnloader textureUnloader=null) |
void | UnloadTexture (string lwfName, string filename) |
MeshContext | LoadMesh (string lwfName, Data data, Format.BitmapEx bitmapEx, int bitmapExId) |
void | UnloadMesh (string lwfName, int bitmapExId) |
Shader | GetShader (string filename) |
Mesh[] | AddRenderedMesh (string lwfName, int frames) |
void | DeleteRenderedMesh (string lwfName) |
void | UnloadAll () |
string | Dump () |
Static Public Member Functions |
static ResourceCache | SharedInstance () |
The documentation for this class was generated from the following file:
- /Users/projects/lwf/csharp/unity/renderer/common/lwf_unity_resourcecache.cs