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LWF.UnityRenderer.ResourceCache Class Reference

List of all members.

Public Member Functions

void SetLoader (LWFDataLoader lwfDataLoader=null, TextureLoader textureLoader=null, TextureUnloader textureUnloader=null)
bool IsLWFDataLoaded (string filename)
Data LoadLWFData (string filename, LWFDataLoader lwfDataLoader=null)
void UnloadLWFData (string filename)
Material LoadTexture (string lwfName, string filename, int format, TextureLoader textureLoader=null, TextureUnloader textureUnloader=null)
void UnloadTexture (string lwfName, string filename)
MeshContext LoadMesh (string lwfName, Data data, Format.BitmapEx bitmapEx, int bitmapExId)
void UnloadMesh (string lwfName, int bitmapExId)
Shader GetShader (string filename)
Mesh[] AddRenderedMesh (string lwfName, int frames)
void DeleteRenderedMesh (string lwfName)
void UnloadAll ()
string Dump ()

Static Public Member Functions

static ResourceCache SharedInstance ()

The documentation for this class was generated from the following file: