public class ColorBuffer extends GLFloatBuffer
mBuffer
ColorBuffer(float[] colors)
ColorBuffer(GLColor... colors)
void
apply(GLState glState)
setValues(GLColor... colors)
unapply(GLState glState)
dispose, setValues
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public ColorBuffer(float[] colors)
public ColorBuffer(GLColor... colors)
public void setValues(GLColor... colors)
public void apply(GLState glState)
public void unapply(GLState glState)