LWF plays FLASH assets during game-runtime on the top of HTML5, Unity, Cocos2d-x, iOS UIKit, and more.
LWF is designed to make game development easy and fun.
This page intends to provide simple tutorials for LWF with live demos.
LWF Overview
LWF Official pageDocuments for Engineers
LWF Github wikiUnity API Reference
Objective-C API Reference
LWF Loader Document
Documents for Designers
LWF wiki For Flash (JP only)Flash Production Guideline(pdf)
HTML5 Demo
Getting Started
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Step by step guide to play LWF on your local environment.
- https://github.com/gree/lwf/wiki/ForHTML5
- movie_translate.html
- movie_rotate.html
- movie_visible.html
- movie_scale.html
- movie_color.html
- movie_play_stop.html
- movie_duplicate.html
- movie_attachlwf.html
- button_event.html, Handles button-press event.
- button_input.html, Handles general mouse input.
- button_drag.html, Handles drag for button.
- cat.html, Cat example for Open Hack Day Conference Demo
Live Demo
Basic Features
Animation Demos
Demos played by LWF Loader, download LWF Loader here
- LWF Loader Simple Demo 1
- LWF Loader Simple Demo 2
- LWF Loader Simple Demo 3
- LWF Simple Game Demo
- LWF Loader Loading Multiple Resources Demo
Performance Demos
- WebGL Renderer Performance Demo
- Canvas Renderer Performance Demo
- WebGL Renderer Performance Demo -Danmaku-
- Canvas Renderer Performance Demo -Danmaku-