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LWFPlayer Class Reference
Collaboration diagram for LWFPlayer:
Collaboration graph
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List of all members.

Public Member Functions

virtual void OnDestroy ()
virtual bool Load (string path, string texturePrefix="", string fontPrefix="", float zOffset=0, float zRate=1, int renderQueueOffset=0, int cachingFrames=0, Camera camera=null, bool autoPlay=true, LWFDataCallback lwfDataCallback=null, LWFLoadCallback lwfLoadCallback=null, LWFDataLoader lwfDataLoader=null, TextureLoader textureLoader=null, TextureUnloader textureUnloader=null)
void AddLoadCallback (LWFLoadCallback lwfLoadCallback)
virtual void OnLoad ()
virtual void FitForHeight (int stageHeight)
virtual void FitForWidth (int stageWidth)
virtual void ScaleForHeight (int stageHeight)
virtual void ScaleForWidth (int stageWidth)
virtual void Play ()
virtual void Stop ()
virtual void Activate ()
virtual void Deactivate ()

Public Attributes

LWF.LWF lwf
LWF.CombinedMeshRenderer.Factory factory
string lwfName
Mesh[] meshes
int frameNo
bool isAlive

Protected Member Functions

virtual IEnumerator UpdateLWF ()

Protected Attributes

WaitForSeconds waitForSeconds
LWFLoadCallbacks lwfLoadCallbacks
int activateCount = 1
int resumeCount = 0

The documentation for this class was generated from the following file: