Align enum name (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | |
Construct() (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinestatic |
Destruct() (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinevirtual |
GetText() (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinevirtual |
Init(float size, float width, float height, Style style, Align align, VerticalAlign verticalAlign, float lineSpacing, float letterSpacing, float leftMargin, float rightMargin) (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinevirtual |
ISystemFontRenderer() (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inline |
Render(Matrix4x4 matrix, int layer=0, Camera camera=null) (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinevirtual |
Render(Matrix4x4 matrix, UnityEngine.Color multColor, int layer=0, Camera camera=null) (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinevirtual |
SetConstructor(Constructor c) (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinestatic |
SetText(string text, UnityEngine.Color color) (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | inlinevirtual |
Style enum name (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | |
VerticalAlign enum name (defined in LWF.UnityRenderer.ISystemFontRenderer) | LWF.UnityRenderer.ISystemFontRenderer | |