This is the complete list of members for LWF.UnityRenderer.Factory, including all inherited members.
| BeginRender(LWF lwf) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| camera (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| ConstructBitmap(LWF lwf, int objectId, Bitmap bitmap) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| ConstructBitmapEx(LWF lwf, int objectId, BitmapEx bitmapEx) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| ConstructParticle(LWF lwf, int objectId, Particle particle) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| ConstructText(LWF lwf, int objectId, Text text) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| ConvertColor(Color c) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| ConvertColor(Color c, ColorTransform t) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| ConvertColorTransform(ref UnityEngine.Color mc, ColorTransform c) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| ConvertMatrix(ref Matrix4x4 m, Matrix lm, float scale=1, float z=0, float height=0) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| CreateTextContexts(Data data) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlineprotected |
| Destruct() (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| EndRender(LWF lwf) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| Factory(GameObject gObj, float zOff, float zR, int rQOff, Camera cam, string texturePrfx="", string fontPrfx="", TextureLoader textureLdr=null, TextureUnloader textureUnldr=null) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlineprotected |
| fontPrefix (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| gameObject (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| GetText(string fullPath, string name) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| GetText(string name) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| GetTextContext(int objectId, Text text) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| Init(LWF lwf) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
| m_data (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | protected |
| m_defaultTable (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | protected |
| m_movieTables (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | protected |
| MultiplyMatrix(ref Matrix4x4 m, Matrix4x4 l, Matrix4x4 r) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinestatic |
| renderQueueOffset (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| SetText(string fullPath, string name, string text, UnityEngine.Color[] colors=null) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| SetText(string name, string text, UnityEngine.Color[] colors=null) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| textureLoader (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| texturePrefix (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| textureUnloader (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| UseTextWithMovie(string fullPath) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| WorldToLWFPoint(LWF lwf, Vector3 p) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
| zOffset (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
| zRate (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory |
1.8.1.1