This is the complete list of members for LWF.UnityRenderer.Factory, including all inherited members.
BeginRender(LWF lwf) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
camera (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
ConstructBitmap(LWF lwf, int objectId, Bitmap bitmap) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
ConstructBitmapEx(LWF lwf, int objectId, BitmapEx bitmapEx) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
ConstructParticle(LWF lwf, int objectId, Particle particle) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
ConstructText(LWF lwf, int objectId, Text text) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
ConvertColor(Color c) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
ConvertColor(Color c, ColorTransform t) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
ConvertColorTransform(ref UnityEngine.Color mc, ColorTransform c) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
ConvertMatrix(ref Matrix4x4 m, Matrix lm, float scale=1, float z=0, float height=0) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
CreateTextContexts(Data data) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlineprotected |
Destruct() (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
EndRender(LWF lwf) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
Factory(GameObject gObj, float zOff, float zR, int rQOff, Camera cam, string texturePrfx="", string fontPrfx="", TextureLoader textureLdr=null, TextureUnloader textureUnldr=null) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlineprotected |
fontPrefix (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
gameObject (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
GetText(string fullPath, string name) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
GetText(string name) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
GetTextContext(int objectId, Text text) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
Init(LWF lwf) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinevirtual |
m_data (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | protected |
m_defaultTable (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | protected |
m_movieTables (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | protected |
MultiplyMatrix(ref Matrix4x4 m, Matrix4x4 l, Matrix4x4 r) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inlinestatic |
renderQueueOffset (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
SetText(string fullPath, string name, string text, UnityEngine.Color[] colors=null) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
SetText(string name, string text, UnityEngine.Color[] colors=null) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
textureLoader (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
texturePrefix (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
textureUnloader (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
UseTextWithMovie(string fullPath) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
WorldToLWFPoint(LWF lwf, Vector3 p) (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | inline |
zOffset (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory | |
zRate (defined in LWF.UnityRenderer.Factory) | LWF.UnityRenderer.Factory |